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The Wubbulous World of Dr. Seuss


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Premiere 1996
Network Nickelodeon
Seasons 2
Episodes 40

The Wubbulous World of Dr. Seuss title card during season 2.

Jim's Red Book "The Wubbulous World of Dr00:55

Jim's Red Book "The Wubbulous World of Dr. Seuss CG"

Behind the scenes footage


The Wubbulous World of Dr. Seuss characters


The Wubbulous World of Dr. Seuss premiered on Nickelodeon on October 13, 1996. This show features puppet versions of the classic Dr. Seuss characters, with computer animated backgrounds by Silicon Graphics.

The entire series can currently be purchased and rented via the iTunes Store, and seen on Hulu and "Jim Henson Family TV" on YouTube.


Both seasons of the show are vasty difference in terms of format and tone. The first season is presented in an anthology format, featuring different stories each week featuring at least one recognizable character from the Dr. Seuss library (such as the Grinch and Horton the Elephant). The Cat in the Hat and his Little Cats served as hosts of the series, bookending each story while occasionally interfering with the events.

The second season completely changed the format of the show, losing the anthology basis and instead becoming more like the typical preschool programing of the time, taking on a more light-hearted approach. In addition to a new theme sequence, the Cat in the Hat and the Little Cats had an increased presence, with their sequences (taking place in the Cat's Playhouse, the only non computer generated set in the show) taking up the majority of the show. During each show, the Cat would consult the Wubbuloscope, where short stories feature other Dr. Seuss characters pertaining to the theme of the episode.


Guest or background/assistant puppeteers included Pam Arciero, Heather Asch, Bill Barretta, Camille Bonora, Kevin Clash, Vicki Kenderes-Eibner, Jim Kroupa, Joey Mazzarino, Brian Muehl, Jerry Nelson, John Tartaglia, and Nikki Tilroe.


  • The series was unique in that the computer generated backgrounds were animated in real-time, allowing for such things as the scenery moving as the characters moved and objects moved when interacted with.[1]


See also


  1. ToughPigs interview with Kathy Mullen, part 3

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