|Plot||Gordon shows the number 4, sizes, and money|
|Air date||November 10, 1970|
|Season||Season 2 (1970-1971)|
- Gordon shows four of things: fingers, kids, comic books, and car horns.
- Mr. Hooper sorts pieces from games. He has a city game and a country game, and the pieces got mixed up. The barn and the tractor go in the country, while the taxi goes in the city. Dogs are found in the city and the country...maybe the dog should go in the city because there are already two pieces in the country. No, the dog has no leash, and likes to run around, so we’ll put him in the country.
- Gordon discusses size. Little Bird is big, a green Anything Muppet is bigger, and Herry is the biggest. But not bigger than Windy...
- Mr. Hooper shows regular sized apple, and big, bigger, and biggest apples.
- Cartoon: A man goes to the grocery store to buy apples, but he can't decide how many to get. This frustrates the grocer, who has to keep adding and subtracting the amount of apples on his scale.
- Arte Johnson adds apples and gets applesauce.
- Gordon explains how money works by purchasing an apple from Mr. Hooper. He and Susan work hard at their jobs. They get paid for working, and they get their money and use it to buy things they need. When Gordon buys an apple from Mr. Hooper, now Mr. Hooper has money to buy the things he needs. Gordon laments that the only problem is, when you’re a teacher sometimes you don’t have enough money. Mr. Hooper sympathizes: “Ah, that’s a big trick for anyone, Gordon.”
- Film: Two boys each have five cents--one has five pennies, one has a nickel. They see a dime along the way, which is worth ten. They ask the man at the store for change for the dime, and he gives them a nickel and five pennies. They spend their pennies, but then they want to buy an ice cream for ten cents and the machine only takes dimes. They give the store man their nickels in exchange for a dime and they share a fudgesicle.
- Cartoon: A man creates an avalanche on the letter A.
- Herbert Birdsfoot invents a complicated machine, to test Cookie Monster's problem-solving abilities. Cookie Monster needs to pull the string to raise the glass cover off the plateful of cookies at the other end -- but when he lets go to retrieve the cookies, the cover will fall again. Herbert hears Cookie Monster approaching, and hides to observe him. Cookie investigates the machine for a moment, then gets the cookies by karate-chopping the glass cover.
- Cartoon: A is for apple, ant, arrow, archer, and ankle.
- Tim Conway: A for ankle, T for toe.
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